OOCA

OOCA is an online psychiatrist service aiming to alleviate the mental illness situation in Thailand by providing online sessions between users and professionals in the comfort of their own spaces.

Year

2019

Agency

Nellika Co.

Project Type

Product Design, UX/UI Design, UX Research

Role

UX Designer

Project Overview

Redesign the experiences

I was brought on the team to help redesign OOCA's product experience and develop new touch points that would be engaging, relaxing and flexible as the service grows and evolves.

Challenge

Redesign the whole application to increase
users' interaction and engagement.

My Role/Responsibilities

UX Designer
UX Researcher

Research & Planning

Revise the existed and analyse the problem.

A visual identity, workflow, and UI designhad already been created before I was brought onto the project. These elements served as jumping off points for the development of the design system.

Application Analysis

The first step I took was to conduct a research study of OOCA's old design to identify the issue on how users interact with the application and how it impacts the engagement.

Application Architecture

The IA and user flows were established when the first version was launched. I revise and expand a new user flow to help define the core and boundary of my concept when designing a new version.

Design

Offering a new and relaxing experience for users

With a clear scope of the problems, I developed a new function and redesigned the process in the application to be inviting, friendly and easy to use though the following practices:

Design GOAL

01

Arrange the process to decrease cognitive load

02

Increase engagement with users

03

Create safe and comfortable atmosphere for users.

Research

To explore the problems and inconvenience of the users, I conduct an interview based on the target group of OOCA.

Persona

To understand the user and the problem more, I created a new persona based on the interview and research.

Wireframe

As a first step of design, I made digital wireframe in Figma to arrange the visual hierarchy and set the foundation for the next step.

Lo-Fi Prototype

Making the progress from the previous step, I created a lo-fi prototype for the usability test.

Hi-Fi Prototype

I have create the UI Design sample to demonstrate that the application could be given the dark color scheme to match with the time that users have the most engagement with the application.

Walkthrough

An easier experience.

The experience design aims to reduce the friction typically experienced when using the application such as making appointments, talking with doctor, and doing the stress test.

Booking Appointment

Step by step process to reduce cognitive load and show the progress bar to help users know how much longer it would take to complete the process.

Stress Test

Providing an easy-to-understand set of questions to users together with a tracking system for them to help them acknowledge their improvement in both short and long term.

Problems Solved
01

SImplified the process in the application.

02

Allowed user to track their mental health with the test both in short and long term.

03

Redesigned sign up process to be easier and to require fewer info in order to keep users' privacy.

04

Established new touchpoint for users to revisit application even there are no talk schedule.

05

Gives users more flexibility to create an appointment based on their references.

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